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Introduction to Robotics
DIGI039
|
Intermediate
Last update: 27.09.2021
What this course about?

Develop the skills needed to start working with simple robots. This module sets out the basic principles of robotics and covers the assembly, programming, and control of a simple robot. The Robotics module covers the main concepts and skills needed to assemble, programme, and control a simple robot. Robots are not only found in science fiction. Programmable mechanical devices are increasingly used to automate common tasks, for example in factories and distribution centres.

🌐 Who is this course for?
People will interact more and more with these devices in different environments such as home, school, or healthcare. Early exposure to this technology will help to explain their use as well as open paths to future learning and more specialised skills development.
📋 Pre-course requirements
  • Базовые знания и навыки в области робототехники
What will you learn?
  • Understand key concepts relating to robots and robotics systems, and identify examples of robots
  • Identify the main parts of a robot and their function, including microcontrollers, actuators, sensors, and power sources
  • Understand the elements of a simple control system, and test a control system
  • Understand basic programming concepts, and create and execute a programme in a visual programming language
  • Set up a robot, implement robotic motion, and control a robot in an environment
Course outline
  • 1.1 Robots and Automated Systems
    Define robots, robotics systems.
    Understand that robots can be teleoperated, semi-autonomous, autonomous.
    Understand that robots can be fixed or mobile.
  • 1.2 The Use of Robots
    Identify common uses of robots in different environments like: home, school, manufacturing, healthcare.
    Identify advanced uses of robots like: driverless cars, robot-assisted surgery.
    Identify ethical issues in the use of robots like: harming humans.
  • 2.1 Basic Parts and Components
    Identify the basic parts of a robot like: actuator, microcontroller, sensor, power source.
    Identify components in a robot kit like: chassis, electronics parts, cables, tools and parts for assembly.
  • 2.2 Microcontroller
    Recognise that the microcontroller collects information from input devices like sensors, executes a program, controls output devices like LED lights, sound device.
    Identify common microcontroller ports like: power, USB, wireless, input, output.
  • 2.3 Actuator System
    Identify main parts of the actuator system like: switch, motor.
    Understand that the actuator transforms electrical power into mechanical power, enabling the robot to function.
  • 2.4 Sensor
    Understand that a sensor detects changes in its environment like: light intensity, distance, angle.
    Recognise the function of different types of sensors like: light, sound, gyroscope.
  • 2.5 Locomotion, Power
    Identify the parts of a robot that support motion like: arm, wheels.
    Identify power sources like: batteries, solar power.
  • 3.1 Control System Overview
    Identify the elements of a control system. Understand the basic types of control: open loop, closed loop.
    Recognise connections to a microcontroller like: button, power, motor, USB input, wireless technology, sensors, output devices.
    Identify connections to the microcontroller represented in a block diagram.
    Set up a simple control system using elements like: power, motor, sensors.
  • 3.2 Test a Simple Control System
    Run pre-defined programs to provide output values like: light intensity, sound, distance, angle.
    Recognise that there is a response time between inputs and outputs.
    Recognise that changing variables in a program affects outputs.
  • 4.1 Programming Basics
    Define the terms program, programming language.
    Recognise blocks as a basic element in a visual programming language. Recognise common block categories like: Events, Control.
    Recognise typical activities in the creation of a program like: analyse a task, design a solution, write a program, test and improve the program.
    Understand the basic elements of a program like: sequence, decision, loop.
    Understand how a flowchart can be used to present the steps in a solution.
  • 4.2 Constant, Variable
    Distinguish between the terms variable and constant used in a program.
    Create new variables and assign suitable input in a program.
  • 4.3 Events, Controls
    Use an Events block in a program like: when.
    Use a Control block in a program like: wait, wait until.
    Apply a loop or continuous action using controls in a program like: forever, repeat.
    Apply conditions using controls in a program like: if, then, else.
    Apply logic operators in a program like: and, not, or.
  • 4.4 Program Creation and Execution
    Outline a plan to describe and solve a problem like: control an output, complete a series of actions.
    Draw a flowchart to present the steps in a solution.
    Build a program in a visual programming language to solve a problem like: control an output, complete a series of actions.
    Recognise that there may be more than one way of writing a program to solve the same problem.
    Run a program. Identify and fix errors in a program.
  • 5.1 Setup
    Understand and implement safety guidelines like: safe handling of electrical items and tools, awareness of safety of self and others.
    Assemble a robot using available tools.
  • 5.2 Implementing Robotic Motion
    Implement simple robotic motion like: stop, move forward or backward, turn.
    Understand the relationships between power, distance, speed, time in robotic motion.
    Apply concepts of power, distance, speed, time to control motions like: move forward, backward. Recognise that momentum and friction can affect robotic motion.
    Understand the relationship between power, rotational speed, angle of rotation in robotic motion.
  • 5.3 Implementing Robotic Controls
    Use a robot to collect sensor data like: distance, sound, angle, light.
    Build, test and refine a program to control the robot using an input sensor like: light, sound, gyroscope.
    Understand the importance of testing in order to eliminate errors.
    Understand that some causes of errors are random like: dust, unknown variables.
  • 5.4 Control in an Environment
    Navigate a robot in an environment to complete tasks using functionality like: following or avoiding a line; following or avoiding an object, a barrier; moving up, down a slope.
    Navigate a robot in an environment to complete a scenario using an appropriate combination of motions and functionalities.
    Recognise the importance of teamwork when collaborating on a robot. Understand skills like: planning, communication, allocation of tasks.
Available formats
Instructor-led online (webinar)
Upcoming sessions
Date Location Language Price Format
11.11.2021 - 12.11.2021 Online , Russian Russian $119,99 , Webinar Webinar
25.08.2022 - 26.08.2022 Online , Russian Russian $119,99 , Webinar Webinar
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Frequently Asked Questions (FAQ)

Training can take place in 4 formats:

  • Self-paced
  • Blended learning
  • Instructor-led online (webinar)
  • Instructor-led offline (classroom)

Description of training formats:

  • Self-paced learning or e-Learning means you can learn in your own time and control the amount of material to consume. There is no need to complete the assignments and take the courses at the same time as other learners.
  • Blended learning or "hybrid learning" means you can combine Self-paced learning or e-Learning with traditional instructor-led classroom or webinar activities. This approach requires physical presence of both teacher and student in physical or virtual (webinars) classrooms or workshops. Webinar is a seminar or presentation that takes place on the internet, allowing participants in different locations to see and hear the presenter, ask questions, and sometimes answer polls.
  • Instructor-led training, or ILT, means that the learning can be delivered in a lecture or classroom format, as an interactive workshop, as a demonstration under the supervision and control of qualified trainer or instructor with the opportunity for learners to practice, or even virtually, using video-conferencing tools.

When forming groups of students, special attention is paid to important criteria - the same level of knowledge and interests among all students of the course, in order to maintain stable group dynamics during training.

Group dynamics is the development of a group in time, which is caused by the interaction of participants with each other and external influence on the group. In other words, these are the stages that the training group goes through in the process of communicating with the coach and among themselves.

The optimal group size for different types of training:

  • Self-paced / E-learning: 1
  • Instructor-led off-line (classroom): 6 – 12
  • Instructor-led on-line (webinar): 6 – 12
  • Blended learning: 6 – 12
  • Workshop: 6 – 12
  • On-the-job: 2 – 4
  • Simulator: 1 – 2

Feedback in the form of assessments and recommendations is given to students during the course of training with the participation of an instructor and is saved in the course card and student profile.

In order to control the quality of the services provided, students can evaluate the quality and training programme. Forms of assessment of the quality of training differ for courses with the participation of an instructor and those that are held in a self-paced format.

For courses with an instructor, start and end dates are indicated. At the same time, it is important to pay attention to the deadlines for passing tests, exams and practical tasks. If the specified deadlines are missed, the student may not be allowed to complete the entire course programme.

A personal account is a space for storing your training preferences, test and exam results, grades on completed training, as well as your individual plan for professional and personal development.

Users of the personal account have access to articles and blogs in specialized areas, as well as the ability to rate the completed training and leave comments under the articles and blogs of our instructors and technical authors

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Based on the results of training, students are issued a certificate of training. All training certificates fall into three main categories:

  • Certificate of Attendance - students who successfully completed the course but did not pass the tests and exams can apply for a certificate of attendance.
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  • Verified Certificate - it is a verified certificate that is issued when students have passed exams under the supervision of a dedicated proctor.

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During the training, you may encounter various forms of testing and knowledge testing. The most common assessment methods are:

  • preliminary (base-line assessment) - to determine the current level of knowledge and adapt the personal curriculum
  • intermediate - to check the progress of learning
  • final - to complete training and final assessment of knowledge and skills, can be in the form of a project, testing or practical exam

Travel to the place of full-time training is not included in the cost of training. Accommodation during full-time studies can be included in the full board tuition fees.

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We want you to be happy, so almost all purchased courses can be returned within 30 days. If you are not satisfied with the course, you can request a refund, provided the request complies with our return policy.

The 30-day money back policy allows students to receive quality teaching services with minimal risk, we must also protect our teachers from fraud and provide them with a reasonable payment schedule. Payments are sent to instructors after 30 days, so we will not process refund requests received after the refund period.

We reserve the right, in our sole discretion, to limit or deny refund requests in cases where we believe there is refund abuse, including but not limited to the following:

  • A significant portion of the course has been consumed or downloaded by a student before the refund was requested.
  • Multiple refunds have been requested by a student for the same course.
  • Excessive refunds have been requested by a student.
  • Users whose account is blocked or access to courses is disabled due to violation of our Terms and Conditions or the Rules of Trust and Security.
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Smart Virtual Classroom (open digital / virtual classroom).

Conducting classes is based on the fact that the teacher demonstrates text, drawings, graphics, presentations on an interactive board, while the content appears in the student's electronic notebook. A specially designed digital notepad and pen are used to create and edit text and images that can be redirected to any surface via a projector.

Classes are live streamed online, automatically recorded and published on the Learning Portal, allowing you to save them for reuse anytime, anywhere, on any mobile device. This makes it possible not to miss classes and keep up with classes and keep up with the passage of new material.

Game Based Learning (learning using a virtual game environment)

Real-life training uses the principles of game organization, which allows future professionals to rehearse and hone their skills in a virtual emergency. Learning as a game provides an opportunity to establish a connection between the learning activity and real life.

The technology provides the following learning opportunities:

  • Focused on the needs of the user
  • Instant feedback
  • Independent decision making and choice of actions
  • Better assimilation and memorization of the material
  • Adaptive pace of learning tailored to the individual needs of the student
  • Better transfer of skills learned in a learning situation to real conditions

Basic principles of training:

  • A gradual increase in the level of difficulty in the game;
  • Using a simplified version of a problem situation;
  • Action in a variable gaming environment;
  • The right choice is made through experimentation.

The main advantages of Game Based Learning technology:

  • Low degree of physical risk and liability
  • Motivation to learn while receiving positive emotions from the process;
  • Practice - mirroring the real situation
  • Timely feedback
  • Choice of different playing roles
  • Learning in collaboration
  • Developing your own behavior strategy
Laboratory workshops using remote access technologies

Conducting practical classes online using remote access technologies for presentations, multimedia solutions and virtual reality:

  • Laboratory workshops that simulate the operation of expensive bench equipment in real production
  • Virtual experiment, which is visually indistinguishable from a remote real experiment performed
  • Virtual instruments, which are an exact copy of real instruments
  • Mathematical modeling to clarify the physical characteristics, chemical content of the investigated object or phenomenon.
Students feedback
Comments

Introduction to Robotics (DIGI039)

Discipline: Industry 4.0 technologies

Language: English, Russian

Level: Intermediate

Available formats:

  • Instructor-led online
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