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Course code: 000652
School of Engineering
MECH065 - Pig Launching and Removal for Pipeline Inspection
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Date Location Language Format Price
Currently, this course is conducted only in an intracorporate format.
Special Offer
Competencies
What this course about?

The purpose of this training course is to present the requirements for the relevant industry practices regarding inspection and condition monitoring of pipeline systems using pigging devices, with the final goal of optimization of maintenance and efficiency of pipeline operation. The course will provide guidelines for carrying out inspection and pipeline defects and detection of potential failures due to material degradation and other operational causes.

This training course includes several workshops with real problems from industrial practice which will enable discussions and exchange of experiences.

The training course will feature:

• Methods for inspection and effective maintenance of pipeline systems.

• Planning and practical issues regarding pigging devices

• Development of maintenance and repair program based on inspection

• Analysis of cases studies during several workshops

Who is this course for?
This course is designed to benefit all levels of Technical Personnel in industry who deal with Piping System operation and maintenance:
• Plant professionals dealing with operation pipeline systems
• Engineers and technical staff in charge of inspection and condition monitoring
• Technical professionals involved in technical support and maintenance and repair
• Engineers in charge of planning of new pipelines and retrofitting old ones
What will you learn?
  • Understand the requirements of industry standards for pipeline inspection
  • Develop efficient maintenance programmes
  • Implement technologies recommended for repairs and alterations
Course outline
  • Overview of types of pipelines in oil and gas industry
  • Importance of pigging of pipelines
  • Various types of pig designs based on application
  • Design and operation of pig traps
  • Operation of pig launching and receiving
  • Pigging challenges: pipe bends, tees and valves
  • Pipelines with multiple diameters
  • Piggability of special fittings
  • Assessing of pig’s performance
  • Pipeline operation conditions: Flow rate, pressure drop, pumping power
  • Fluid cleanliness: wax, debris, dirt, etc.
  • Frequency of pig runs
  • HSE during pigging: site safety procedures and performance control
  • Environmental issues with waste handling
  • Problems with pigs in operation: stuck pig and adequate remedy
  • Signaling and pig tracking instrumentation: on-shore and off-shore
  • Locating and reporting of abnormal operating conditions (AOC)
  • Pig inspection, maintenance and spares
Eni
Total
Eni
Endesa
Shell
Chevron
Gas Natural
Iberdrola
Eni
Inpex
Eni
Exonmobile

Training can take place in 4 formats:

  • Self-paced
  • Blended learning
  • Instructor-led online (webinar)
  • Instructor-led offline (classroom)

Description of training formats:

  • Self-paced learning or e-Learning means you can learn in your own time and control the amount of material to consume. There is no need to complete the assignments and take the courses at the same time as other learners.
  • Blended learning or "hybrid learning" means you can combine Self-paced learning or e-Learning with traditional instructor-led classroom or webinar activities. This approach requires physical presence of both teacher and student in physical or virtual (webinars) classrooms or workshops. Webinar is a seminar or presentation that takes place on the internet, allowing participants in different locations to see and hear the presenter, ask questions, and sometimes answer polls.
  • Instructor-led training, or ILT, means that the learning can be delivered in a lecture or classroom format, as an interactive workshop, as a demonstration under the supervision and control of qualified trainer or instructor with the opportunity for learners to practice, or even virtually, using video-conferencing tools.

When forming groups of students, special attention is paid to important criteria - the same level of knowledge and interests among all students of the course, in order to maintain stable group dynamics during training.

Group dynamics is the development of a group in time, which is caused by the interaction of participants with each other and external influence on the group. In other words, these are the stages that the training group goes through in the process of communicating with the coach and among themselves.

The optimal group size for different types of training:

  • Self-paced / E-learning: 1
  • Instructor-led off-line (classroom): 6 – 12
  • Instructor-led on-line (webinar): 6 – 12
  • Blended learning: 6 – 12
  • Workshop: 6 – 12
  • On-the-job: 2 – 4
  • Simulator: 1 – 2

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  • Certificate of Attendance - students who successfully completed the course but did not pass the tests and exams can apply for a certificate of attendance.
  • Certificate of Completion - students who have successfully completed a course could apply for a Certificate of Completion, this type of certificate is often required for compliance training.
  • Verified Certificate - it is a verified certificate that is issued when students have passed exams under the supervision of a dedicated proctor.

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During the training, you may encounter various forms of testing and knowledge testing. The most common assessment methods are:

  • preliminary (base-line assessment) - to determine the current level of knowledge and adapt the personal curriculum
  • intermediate - to check the progress of learning
  • final - to complete training and final assessment of knowledge and skills, can be in the form of a project, testing or practical exam

Travel to the place of full-time training is not included in the cost of training. Accommodation during full-time studies can be included in the full board tuition fees.

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We want you to be happy, so almost all purchased courses can be returned within 30 days. If you are not satisfied with the course, you can request a refund, provided the request complies with our return policy.

The 30-day money back policy allows students to receive quality teaching services with minimal risk, we must also protect our teachers from fraud and provide them with a reasonable payment schedule. Payments are sent to instructors after 30 days, so we will not process refund requests received after the refund period.

We reserve the right, in our sole discretion, to limit or deny refund requests in cases where we believe there is refund abuse, including but not limited to the following:

  • A significant portion of the course has been consumed or downloaded by a student before the refund was requested.
  • Multiple refunds have been requested by a student for the same course.
  • Excessive refunds have been requested by a student.
  • Users whose account is blocked or access to courses is disabled due to violation of our Terms and Conditions or the Rules of Trust and Security.
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Smart Virtual Classroom (open digital / virtual classroom).

Conducting classes is based on the fact that the teacher demonstrates text, drawings, graphics, presentations on an interactive board, while the content appears in the student's electronic notebook. A specially designed digital notepad and pen are used to create and edit text and images that can be redirected to any surface via a projector.

Classes are live streamed online, automatically recorded and published on the Learning Portal, allowing you to save them for reuse anytime, anywhere, on any mobile device. This makes it possible not to miss classes and keep up with classes and keep up with the passage of new material.

Game Based Learning (learning using a virtual game environment)

Real-life training uses the principles of game organization, which allows future professionals to rehearse and hone their skills in a virtual emergency. Learning as a game provides an opportunity to establish a connection between the learning activity and real life.

The technology provides the following learning opportunities:

  • Focused on the needs of the user
  • Instant feedback
  • Independent decision making and choice of actions
  • Better assimilation and memorization of the material
  • Adaptive pace of learning tailored to the individual needs of the student
  • Better transfer of skills learned in a learning situation to real conditions

Basic principles of training:

  • A gradual increase in the level of difficulty in the game;
  • Using a simplified version of a problem situation;
  • Action in a variable gaming environment;
  • The right choice is made through experimentation.

The main advantages of Game Based Learning technology:

  • Low degree of physical risk and liability
  • Motivation to learn while receiving positive emotions from the process;
  • Practice - mirroring the real situation
  • Timely feedback
  • Choice of different playing roles
  • Learning in collaboration
  • Developing your own behavior strategy
Laboratory workshops using remote access technologies

Conducting practical classes online using remote access technologies for presentations, multimedia solutions and virtual reality:

  • Laboratory workshops that simulate the operation of expensive bench equipment in real production
  • Virtual experiment, which is visually indistinguishable from a remote real experiment performed
  • Virtual instruments, which are an exact copy of real instruments
  • Mathematical modeling to clarify the physical characteristics, chemical content of the investigated object or phenomenon.
MECH065 - Pig Launching and Removal for Pipeline Inspection
Language: English, Russian
Level: Intermediate
mail@tecedu.org
+7 747 898 5041
+7 7182 901 933