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Course code: 000060
School of Business and Management
Leadership Skills in a Digital Era
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Upcoming sessions
Date Location Language Price Format
Currently, this course is conducted only in an intracorporate format.
Special Offer
What this course about?

There are several leadership trends out there that it is very much aligned with how the world is gradually becoming a digital global village. The basic fact about leadership today is that it’s becoming more collective and less individual. Technology influences values, beliefs, social, economic and political structure, also the way we view our world and the way we think and behave. This is why leaders must be abreast of this trend and seek out ways to keep up with the rapid growth in globalization.

Digital has changed the way most of us shop, bank, arrange travel, study, talk to friends and family, read books, listen to music, and watch films. Some people are 'digital natives' having grown up with the Internet. Others are 'digital immigrants' and are at different stages of adapting to the digital world. It will be increasingly important that those at the top of the organisation have a strong understanding of digital concepts and the benefit that they bring.

Digitalization is a signature of our time. It offers almost unlimited opportunities for firms, public authorities and citizens. At the same time, it makes a steamroller of existing markets, organisations, and technologies, causing deep societal challenges. Given this background, the overall purpose of this programme is to give trainees a deep understanding of how digitalization transforms industries and society and to develop capabilities for taking a leading role in embracing and shaping this transformation.

Who is this course for?
Managing directors, emerging directors, including chief digital officers, chief data officers, innovation directors, functional and board directors in businesses that are digitalising and are interested in creating a transformative vision and new models of governance. Anyone who is interested in understanding how digital strategy can affect functional areas and how to make it operational.
Pre-course requirements
  • Leadership, management skills; basic knowledge of digitalization
What will you learn?
  • Work and lead across boundaries
  • Build and maintain deep trust relationships
  • Leverage a portfolio of relationships for rapid, responsive innovation
  • Form and lead virtual teams
  • Negotiate and collaborate to drive creativity, innovation, and co-creation
  • Lead change through experimentation and dynamic learning
  • Lead continuous innovation while rigorously executing you action plans
  • Develop a personal development plan
Course outline
  • What is the digital age and what is its impact?
  • The role of technology in the new competitive regulations affecting new structures and ecosystems.
  • The impacts on products, services, and markets will be reviewed.
  • How entry barriers change, industry boundaries, and the new skills required for transformation.
  • The learning format for leadership capabilities.
  • Innovation accelerators:
  • Internet of things,
  • Cognitive systems,
  • Robotics,
  • 3D printing,
  • Transformation of existing businesses and creation of new business models.
  • The impact of these new technologies on organisations and people.
  • Marketing in the digital age
  • Quantitative measurement of communication actions and conversions.
  • Strategies, processes, and organisational models to position and compete in the new digital infrastructure
  • What will now affect prices, customer relationship networks, content, and reputation.
  • Organisational models, functions, profiles, processes, and data structures (labs and specialist centres)
  • How to test big data and artificial intelligence system concepts:
  • Generation of data strategies
  • Cognitive systems
  • Structuring this knowledge in the business.
  • How to use corporate data so that it can impact on the short and medium term operating results of the business.
  • The challenges involved in maximising the return on data and other business information, the opportunities, and success stories.
  • Lean techniques based on active learning and simple, viable, and customer-oriented models
  • Active design techniques for services and products.
  • Designing digital business opportunities
  • Various models for digitalisation governance
  • Emerging leadership roles for programmes, projects, structures (such as laboratories and innovation hubs)
  • Exploration of new partnerships and ecosystems.
  • New ecosystem, tools, and technologies that facilitate the incorporation of digital skills.
  • Change in management and corporate culture required to build new digital skills.
  • Increasing role of innovation communities of professional freelancers and the shared economy
  • The impact on business processes, departments and operations.
  • Strategy and the operational governance of new models of global production and distribution
  • Internet of things (IoT), Robotics, 3D printing, and the ‘maker’ movement.
  • Management function and models of governance for digital transformation
  • Various strategies and the degrees of disruption and maturity,
  • Various models for digitalisation governance and emerging leadership roles for programmes, projects, structures (such as laboratories and innovation hubs)
  • Exploration of new partnerships and ecosystems.
  • Basic concepts and methodologies used in the qualitative and quantitative assessment of digital risks in economic and financial spheres,
  • Determining the level of risk assigned to a project
  • Various methods of valuing a digital project in an uncertain environment.
  • How the digital transformation impacts on the expectations of people and their role in the organisation.
  • Effective techniques for influence and governance of change processes in organisations.
Eni
Total
Eni
Endesa
Shell
Chevron
Gas Natural
Iberdrola
Eni
Inpex
Eni
Exonmobile
Frequently Asked Questions (FAQ)

Training can take place in 4 formats:

  • Self-paced
  • Blended learning
  • Instructor-led online (webinar)
  • Instructor-led offline (classroom)

Description of training formats:

  • Self-paced learning or e-Learning means you can learn in your own time and control the amount of material to consume. There is no need to complete the assignments and take the courses at the same time as other learners.
  • Blended learning or "hybrid learning" means you can combine Self-paced learning or e-Learning with traditional instructor-led classroom or webinar activities. This approach requires physical presence of both teacher and student in physical or virtual (webinars) classrooms or workshops. Webinar is a seminar or presentation that takes place on the internet, allowing participants in different locations to see and hear the presenter, ask questions, and sometimes answer polls.
  • Instructor-led training, or ILT, means that the learning can be delivered in a lecture or classroom format, as an interactive workshop, as a demonstration under the supervision and control of qualified trainer or instructor with the opportunity for learners to practice, or even virtually, using video-conferencing tools.

When forming groups of students, special attention is paid to important criteria - the same level of knowledge and interests among all students of the course, in order to maintain stable group dynamics during training.

Group dynamics is the development of a group in time, which is caused by the interaction of participants with each other and external influence on the group. In other words, these are the stages that the training group goes through in the process of communicating with the coach and among themselves.

The optimal group size for different types of training:

  • Self-paced / E-learning: 1
  • Instructor-led off-line (classroom): 6 – 12
  • Instructor-led on-line (webinar): 6 – 12
  • Blended learning: 6 – 12
  • Workshop: 6 – 12
  • On-the-job: 2 – 4
  • Simulator: 1 – 2

Feedback in the form of assessments and recommendations is given to students during the course of training with the participation of an instructor and is saved in the course card and student profile.

In order to control the quality of the services provided, students can evaluate the quality and training programme. Forms of assessment of the quality of training differ for courses with the participation of an instructor and those that are held in a self-paced format.

For courses with an instructor, start and end dates are indicated. At the same time, it is important to pay attention to the deadlines for passing tests, exams and practical tasks. If the specified deadlines are missed, the student may not be allowed to complete the entire course programme.

A personal account is a space for storing your training preferences, test and exam results, grades on completed training, as well as your individual plan for professional and personal development.

Users of the personal account have access to articles and blogs in specialized areas, as well as the ability to rate the completed training and leave comments under the articles and blogs of our instructors and technical authors

Registered users of a personal account can have various roles, including the role of a student, instructor or content developer. However, for all roles, except for the student role, you will need to go through an additional verification procedure to confirm your qualifications.

Based on the results of training, students are issued a certificate of training. All training certificates fall into three main categories:

  • Certificate of Attendance - students who successfully completed the course but did not pass the tests and exams can apply for a certificate of attendance.
  • Certificate of Completion - students who have successfully completed a course could apply for a Certificate of Completion, this type of certificate is often required for compliance training.
  • Verified Certificate - it is a verified certificate that is issued when students have passed exams under the supervision of a dedicated proctor.

You can always download a copy of your training certificate in PDF format in your personal account.

You will still have access to the course after completing it, provided that your account is active and not compromised and Tecedu is still licensed for the course. So if you want to review specific content in the course after completing it, or do it all over again, you can easily do so. In rare cases, instructors may remove their courses from the Tecedu marketplace, or we may need to remove a course from the platform for legal reasons.

During the training, you may encounter various forms of testing and knowledge testing. The most common assessment methods are:

  • preliminary (base-line assessment) - to determine the current level of knowledge and adapt the personal curriculum
  • intermediate - to check the progress of learning
  • final - to complete training and final assessment of knowledge and skills, can be in the form of a project, testing or practical exam

Travel to the place of full-time training is not included in the cost of training. Accommodation during full-time studies can be included in the full board tuition fees.

While Tecedu is not an accredited institution, we offer skills-based courses taught by real experts in their field, and every approved, paid course features a certificate of completion or attendance to document your accomplishment.

You can preview samples of the training materials and review key information about the course on our website. You can also review feedback and recommendations from students who already completed this course.

We want you to be happy, so almost all purchased courses can be returned within 30 days. If you are not satisfied with the course, you can request a refund, provided the request complies with our return policy.

The 30-day money back policy allows students to receive quality teaching services with minimal risk, we must also protect our teachers from fraud and provide them with a reasonable payment schedule. Payments are sent to instructors after 30 days, so we will not process refund requests received after the refund period.

We reserve the right, in our sole discretion, to limit or deny refund requests in cases where we believe there is refund abuse, including but not limited to the following:

  • A significant portion of the course has been consumed or downloaded by a student before the refund was requested.
  • Multiple refunds have been requested by a student for the same course.
  • Excessive refunds have been requested by a student.
  • Users whose account is blocked or access to courses is disabled due to violation of our Terms and Conditions or the Rules of Trust and Security.
  • We do not grant refunds for any subscription services.
  • These refund restrictions will be enforced to the extent permitted by applicable law.

We accept most international credit and debit cards like Visa, MasterCard, American Express, JCB and Discover. Bank Transfers also may be an option.

Smart Virtual Classroom (open digital / virtual classroom).

Conducting classes is based on the fact that the teacher demonstrates text, drawings, graphics, presentations on an interactive board, while the content appears in the student's electronic notebook. A specially designed digital notepad and pen are used to create and edit text and images that can be redirected to any surface via a projector.

Classes are live streamed online, automatically recorded and published on the Learning Portal, allowing you to save them for reuse anytime, anywhere, on any mobile device. This makes it possible not to miss classes and keep up with classes and keep up with the passage of new material.

Game Based Learning (learning using a virtual game environment)

Real-life training uses the principles of game organization, which allows future professionals to rehearse and hone their skills in a virtual emergency. Learning as a game provides an opportunity to establish a connection between the learning activity and real life.

The technology provides the following learning opportunities:

  • Focused on the needs of the user
  • Instant feedback
  • Independent decision making and choice of actions
  • Better assimilation and memorization of the material
  • Adaptive pace of learning tailored to the individual needs of the student
  • Better transfer of skills learned in a learning situation to real conditions

Basic principles of training:

  • A gradual increase in the level of difficulty in the game;
  • Using a simplified version of a problem situation;
  • Action in a variable gaming environment;
  • The right choice is made through experimentation.

The main advantages of Game Based Learning technology:

  • Low degree of physical risk and liability
  • Motivation to learn while receiving positive emotions from the process;
  • Practice - mirroring the real situation
  • Timely feedback
  • Choice of different playing roles
  • Learning in collaboration
  • Developing your own behavior strategy
Laboratory workshops using remote access technologies

Conducting practical classes online using remote access technologies for presentations, multimedia solutions and virtual reality:

  • Laboratory workshops that simulate the operation of expensive bench equipment in real production
  • Virtual experiment, which is visually indistinguishable from a remote real experiment performed
  • Virtual instruments, which are an exact copy of real instruments
  • Mathematical modeling to clarify the physical characteristics, chemical content of the investigated object or phenomenon.
Leadership Skills in a Digital Era
Language: English, Russian
Level: Advanced
Special Offer
Order for a group
mail@tecedu.org
+7 747 898 5041
+7 7182 901 933