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Course code: 000216
School of Engineering
MAIN006 - Turnaround, Shutdown and Outage Management
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Currently, this course is conducted only in an intracorporate format.
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What this course about?

Planning and managing shutdowns, turnarounds and outages in the process plant environment is a complex and demanding function. If turnarounds are not properly planned, managed and controlled, companies run the risk of serious budget overruns, costly schedule delays and negative impacts on customers. This program, includes the core planning technique of Critical Path Planning and the Earned Value method of progress and cost control applied to the shutdown and turnaround environment and addresses, in an integrated manner, the key activities involved in the safe, effective shutdown, turnaround and outage management and introduces participants to the full range of best practices techniques and knowledge.

Who is this course for?
This course is designed to be beneficial for both the owner’s and contractor’s staff, who are involved in the planning, co­ordination and execution of plant shutdowns and turnarounds. It is especially valuable for turnaround managers and coordinators, planning/scheduling and cost control staff, construction superintendents and supervisors, operations coordinators, project engineers and contract administrators. Participation from inspection, materials, safety and maintenance engineering is also encouraged.
What will you learn?
  • Understand what a day in the life of a Turnaround, Shutdown and Outage Manager during a shutdown is like
  • Establish business strategies and objectives for a Turnaround, Shutdown and Outage to ensure support from all facility stakeholders
  • Develop a robust Turnaround, Shutdown and Outage resource plan and get the resources you need
  • Develop and validate work scopes for both maintenance and project activities
  • Establish criteria early in the planning cycle for Turnaround, Shutdown and Outage work scope selection
  • Select a computerized maintenance management system, including those features needed for Turnaround, Shutdown and Outage management
  • Integrate capital projects and maintenance work during a Turnaround, Shutdown and Outage
  • Identify and address key Turnaround, Shutdown and Outage constraints and operations interfaces
  • Develop a robust contracting plan for the Turnaround, Shutdown and Outage to align work scope
  • Prepare a Turnaround, Shutdown and Outage execution plan
  • Utilize fit-for-purpose progress measurement and control techniques
Courses in this discipline (23)
Course outline
  • Overview and Introduction
  • The Shutdown Management Process
  • Leading Shutdowns, Turnaround and Outages
  • Organizing the Shutdown Team
  • Shutdown Initiation
  • Examining the sources of work
  • Work validation
  • Packaging of work for bidding
  • Prioritization of work
  • Special requirements of large jobs
  • Planned job package
  • Planning and estimating
  • How to run a safer shutdown
  • Safety risk list
  • Scheduling the Shutdown
  • History of project management
  • Software available
  • Critical Path Method (CPM)
  • Gantt charts
  • Display and milestones
  • Float and crashing
  • Resources and logistics
  • Site plan
  • Developing the shutdown budget
  • Progress, Cost control and productivity tracking
  • Earned Value and Earned Hour Methods
  • Contractor Management
  • Attaining quality and safety
  • Shift schedules
  • Managing execution
  • Shutdown and startup of the plant
  • Daily schedule and feedback
  • Shutdown review meeting agenda
  • Project leader failure techniques
  • Execution master checklist
  • Accounting, costs and budgets
  • Completion, reporting and lessons learned
  • Files to keep and review
  • Completion of work master checklist
  • Completion of project master checklist
Eni
Total
Eni
Endesa
Shell
Chevron
Gas Natural
Iberdrola
Eni
Inpex
Eni
Exonmobile

Training can take place in 4 formats:

  • Self-paced
  • Blended learning
  • Instructor-led online (webinar)
  • Instructor-led offline (classroom)

Description of training formats:

  • Self-paced learning or e-Learning means you can learn in your own time and control the amount of material to consume. There is no need to complete the assignments and take the courses at the same time as other learners.
  • Blended learning or "hybrid learning" means you can combine Self-paced learning or e-Learning with traditional instructor-led classroom or webinar activities. This approach requires physical presence of both teacher and student in physical or virtual (webinars) classrooms or workshops. Webinar is a seminar or presentation that takes place on the internet, allowing participants in different locations to see and hear the presenter, ask questions, and sometimes answer polls.
  • Instructor-led training, or ILT, means that the learning can be delivered in a lecture or classroom format, as an interactive workshop, as a demonstration under the supervision and control of qualified trainer or instructor with the opportunity for learners to practice, or even virtually, using video-conferencing tools.

When forming groups of students, special attention is paid to important criteria - the same level of knowledge and interests among all students of the course, in order to maintain stable group dynamics during training.

Group dynamics is the development of a group in time, which is caused by the interaction of participants with each other and external influence on the group. In other words, these are the stages that the training group goes through in the process of communicating with the coach and among themselves.

The optimal group size for different types of training:

  • Self-paced / E-learning: 1
  • Instructor-led off-line (classroom): 6 – 12
  • Instructor-led on-line (webinar): 6 – 12
  • Blended learning: 6 – 12
  • Workshop: 6 – 12
  • On-the-job: 2 – 4
  • Simulator: 1 – 2

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During the training, you may encounter various forms of testing and knowledge testing. The most common assessment methods are:

  • preliminary (base-line assessment) - to determine the current level of knowledge and adapt the personal curriculum
  • intermediate - to check the progress of learning
  • final - to complete training and final assessment of knowledge and skills, can be in the form of a project, testing or practical exam

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The 30-day money back policy allows students to receive quality teaching services with minimal risk, we must also protect our teachers from fraud and provide them with a reasonable payment schedule. Payments are sent to instructors after 30 days, so we will not process refund requests received after the refund period.

We reserve the right, in our sole discretion, to limit or deny refund requests in cases where we believe there is refund abuse, including but not limited to the following:

  • A significant portion of the course has been consumed or downloaded by a student before the refund was requested.
  • Multiple refunds have been requested by a student for the same course.
  • Excessive refunds have been requested by a student.
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Smart Virtual Classroom (open digital / virtual classroom).

Conducting classes is based on the fact that the teacher demonstrates text, drawings, graphics, presentations on an interactive board, while the content appears in the student's electronic notebook. A specially designed digital notepad and pen are used to create and edit text and images that can be redirected to any surface via a projector.

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Game Based Learning (learning using a virtual game environment)

Real-life training uses the principles of game organization, which allows future professionals to rehearse and hone their skills in a virtual emergency. Learning as a game provides an opportunity to establish a connection between the learning activity and real life.

The technology provides the following learning opportunities:

  • Focused on the needs of the user
  • Instant feedback
  • Independent decision making and choice of actions
  • Better assimilation and memorization of the material
  • Adaptive pace of learning tailored to the individual needs of the student
  • Better transfer of skills learned in a learning situation to real conditions

Basic principles of training:

  • A gradual increase in the level of difficulty in the game;
  • Using a simplified version of a problem situation;
  • Action in a variable gaming environment;
  • The right choice is made through experimentation.

The main advantages of Game Based Learning technology:

  • Low degree of physical risk and liability
  • Motivation to learn while receiving positive emotions from the process;
  • Practice - mirroring the real situation
  • Timely feedback
  • Choice of different playing roles
  • Learning in collaboration
  • Developing your own behavior strategy
Laboratory workshops using remote access technologies

Conducting practical classes online using remote access technologies for presentations, multimedia solutions and virtual reality:

  • Laboratory workshops that simulate the operation of expensive bench equipment in real production
  • Virtual experiment, which is visually indistinguishable from a remote real experiment performed
  • Virtual instruments, which are an exact copy of real instruments
  • Mathematical modeling to clarify the physical characteristics, chemical content of the investigated object or phenomenon.
MAIN006 - Turnaround, Shutdown and Outage Management
Language: English, Russian
Level: Intermediate
mail@tecedu.org
+7 747 898 5041
+7 7182 901 933